Coming Soon · Collectible Card Game

Ashborn

A Viking Age Collectible Card Game

The first game in the Ashborn line. A historically grounded card game set in the age of axes, honour, and cold iron. Built with Mimir. Launching when it's ready.

~£30at launch
CCGcard game format
Viking Agehistorical setting
Viking raider, Ashborn CCG character card artwork
Viking raider, Ashborn CCG
The Game

History is the battlefield.

Ashborn CCG is a collectible card game set in the Viking Age: not the mythology, but the history. The raids. The halls. The brutal calculus of war and alliance.

Each deck is a warband with its own character. Each match is a saga in miniature, decided by tactics, timing, and the cards fate puts in your hand.

Designed for players who want depth without doctrine, and flavour grounded in the real world.

2–4 players. 30–60 minute matches. Starter box with two ready-to-play decks and a full rulebook. Expandable with booster packs and standalone expansions. Designed for kitchen tables, not tournament halls.

Price subject to change before launch. Pre-order and early access details to follow.

The World

One world. Many stories.

Every Ashborn game is set in the same Viking Age world: the same coastlines, the same halls, the same feuds playing out across different formats.

Spearmaiden character, Ashborn CCG
History

Built on History

The world draws directly from the historical record.

Kernow King character, Ashborn CCG
Worldbuilding

Built with Mimir

Every character and faction exists as structured data.

Bear warrior character, Ashborn CCG
Setting

Viking Age

Material culture, social structures, violence and poetry.

Young raider character, Ashborn CCG
Format

Collectible Cards

Starter box, booster packs, standalone expansions.

Mountain landscape panorama from the Ashborn game world

Built on History

Ashborn is not a fantasy setting dressed in Viking clothing. The world draws directly from the historical record: the material culture, the social structures, the violence and the poetry of the early medieval North.

Built with Mimir

The Ashborn world is being built inside Mimir, our own worldbuilding tool. Every character, location, and faction exists as structured data that feeds directly into the game's design.

Development

In development.

Ashborn CCG is in active development. We're building it the right way, slowly, carefully, with Mimir doing the heavy lifting on world consistency.

No release date yet. Sign up below and you'll be the first to know when that changes.