The local-first worldbuilding platform for Game Masters, writers and developers

See your whole world. Not another wall of text.

Characters, places, cultures, histories, relationships, quests and ideas become one connected world you can see, understand, test and share.

Stored locally in readable files that remain yours.

Mimir's public beta opens soon.

The Mimir library for a Norse mythology world: a grid of illustrated entries with type filters. Óðinn's card is highlighted and his character entry is shown enlarged in front of the grid.
Every entry in one library, with one opened up: Óðinn from the Nine Realms demo world.
Your world stays yours.Readable local files, not a locked service.
Mimir Core is free forever.A useful product, not a timed trial.
Bring your existing world.Migration and export remain accessible. One host. Players join free.Invite your table to a Campaign without making everyone subscribe.
Product overview

See Mimir working.

Worldbuilding software should be easier to understand by watching it than by reading a feature list. Follow one connected world through entries, relationships, trees, timeline, map, story planning, quest simulation, campaigns and Mimir AI.

A 90-second walkthrough of Mimir with the Nine Realms demo world: library, entries, family tree, map, timeline, story planning, a quest test, campaign permissions, Ask Mimir and history. Captions are included.

01 Library and entries02 Trees, maps and timeline03 Plans, quests and campaigns04 Ask Mimir and history
Your world is bigger than a pile of notes.

Complex worlds should become clearer as they grow.

Pages are useful, but a world is made from the relationships between them. Mimir connects characters, places, cultures, factions, events and stories so you can move from a detail to the wider world around it.

See the same canon through trees, timelines, maps, backlinks and relationships. Build worlds, not documents.

Mimir AI

Ask your world. Get an answer grounded in your world.

Mimir is not there to make up your canon for you. It retrieves relevant lore, answers from material you have actually written and should make uncertainty visible rather than filling gaps with confident invention. Think of it as lore management that reads before it speaks.

Explore Mimir AI

Question: Who killed King Aldric?

Mimir: There is no confirmed killer in your current canon. Three entries implicate House Vael, but none state that they carried out the assassination.

This example explains the intended behaviour. It is not presented as a product screenshot.

Lore Consistency Review

Find contradictions before your audience does.

On Worldsmith and above, Mimir AI reads your prose against your structured details and against connected entries, then shows you each contradiction with its evidence: a date in the text that disagrees with a birth year, two factions describing their alliance differently, a city said to fall that its own entry says never did.

Broken links and duplicate names are caught for free on every plan by Mimir's own checks, with no AI involved.

The laws of the Nine Realms in Mimir's Loremaster: the Law of Hospitality, the Binding of Oaths, the Law of Wyrd and others, each showing how many entries it governs, with six marked as strained.
The laws you set for your world. On Worldsmith and above, Mimir checks the canon against them when you ask.
Simulation and Proving Grounds

Don't just document your world. Test it.

Simulation, part of Core, lets you step through any quest or dialogue, choose at each branch and watch the world state change, so broken branches surface before your players find them.

Proving Grounds goes further: play your world before it becomes canon, with Mimir AI as the referee reading the Rule entries you have written, rolling dice you can see and playing the seats you leave empty. Proving Grounds is a Loremaster feature.

The captures below show Simulation in Mimir.

Explore Proving Grounds
Migration is part of Core

Bring your existing world with you.

You don't have to abandon five years of worldbuilding to move to Mimir. Import spreadsheets and documents, or move a whole Obsidian vault, Notion export or World Anvil world. Review what Mimir found before any entry is created, then carry on in a local Mimir world.

1Select sourceChoose a spreadsheet, a document or another tool's export.
2Review mappingInspect fields or extracted proposals before creating entries.
3Open local worldContinue in readable Mimir files under your control.

Migration remains part of Core because keeping your work is not a premium privilege.

Collaboration and hosting

Build together without making everyone a power user.

Game Masters can host a Campaign from Apprentice up, and players and Co-GMs join free on Core. Writers can work on one world together in a Writers' Room, where every writer has their own Worldsmith plan and the owner decides what becomes canon. Permissions decide what each person can see and change.

Mimir is not a public social network or a place to meet strangers. It is built for work with the collaborators, friends and players you already know.

These captures show a Campaign in Mimir.

For Worldbuilders

Built for worldbuilders, whatever form the finished world takes.

One connected world can move between writing, play, design and production as your project changes.

01

Game Masters

Build campaigns, hide spoilers, connect factions and histories, test quests and sessions, then host the world for your players. Whether you run D&D, another tabletop RPG or a homebrew system, Mimir gives you campaign management tools that understand the world behind the session.

02

Writers & screenwriters

Track chronology, families, cultures, canon and narrative arcs while keeping the source files under your control.

03

Game developers & narrative designers

Keep world and narrative data structured, test state and dialogue logic, and maintain one canonical source of truth.

Local-first by design

Your world belongs to you.

Your core world lives locally in readable files. You can use the local foundation offline. Cancelling or downgrading does not erase the world you created or lock you out of your own files.

  • Unlimited local worlds and entries across every tier.
  • Migration and export are not premium privileges.
  • Local work survives a downgrade.
  • Take your world with you in the Mimir phone app, with desktop and phone sync from Apprentice up.

Network functionality such as Mimir AI, hosted collaboration and hosted worlds necessarily transmits the selected data needed to provide that feature. Production subprocessors and retention details will be published once verified.

Óðinn's entry open in Mimir, beside the plain markdown file behind it, characters/odin.md, which holds the same name, aliases and relationships as readable frontmatter.
The entry in Mimir, and the ordinary markdown file in your world folder that it is made from.
V1 pricing

Pay for capability, not permission to keep your world.

Every tier includes unlimited local worlds and entries and the full local toolset. Paid plans add monthly Mimir AI credits, desktop and phone sync, hosting and collaboration.

These are the V1 prices. Paid checkout opens with the public beta.

Mimir Core

Build your world

£0 / forever
  • Unlimited local worlds and entries
  • Every editor, tree, timeline, calendar and map
  • Entry type editor, Narrative Planner and advanced tree filters
  • Quest and dialogue Simulation with world-state variables
  • Imports and moving from other tools
  • Standard, safe-to-publish and JSON export
  • World briefs for other AI tools
  • Mimir AI and the Translator with credits: 200 welcome credits, then credit bundles
  • Join a hosted Campaign as a player or Co-GM
Join the beta

Apprentice

Develop your world

£6.99 / month

or £69.99/year

  • Everything in Mimir Core
  • 400 Mimir AI credits a month
  • Desktop and phone sync
  • Host one Campaign: up to 8 people including you, 1 GB, 1 live table
  • Players and Co-GMs join free
  • Mimir AI reads more of your world per question
Join the beta

Loremaster

Work at professional scale

£24.99 / month

or £249.99/year

  • Everything in Worldsmith
  • 3,000 Mimir AI credits a month
  • Proving Grounds
  • Largest Campaigns: up to 50 people, 10 GB, 5 live tables
  • Up to 20 hosted worlds, 20 guest collaborators each
  • Priority support queue
Join the beta

Mimir AI credits. Every account starts with 200 welcome credits, once. Paid plans add a monthly allowance that resets each month. Need more? Credit bundles cost £4.99 for 500, £12.99 for 1,500 and £29.99 for 4,000, and bought credits never expire.

Founders. Every account created in the first six months of the public beta, paying or not, keeps these for life: a Founder badge, 25% extra credits on every bundle, 5% extra monthly credits on any paid plan, and 10% off Shieldwall content packs and collections. Plan prices are never discounted.

Allowances are planning figures and may change before paid checkout opens.

What never becomes a premium privilege.

Unlimited local worlds and entries

Your own files are not a metered cloud resource.

Migration and export

Moving in and taking your own work out stay accessible.

Players join Campaigns free

The GM's plan covers the table. Players and Co-GMs do not need a subscription of their own.

Local work survives a downgrade

Premium operations may pause, but local content is not erased.

Export to Unreal, Unity and Godot as files is on Worldsmith. Live engine connections and MCP connections for AI tools are later roadmap items, not V1 promises.

See the roadmap
FAQ

Common questions

Early access

Join the beta.

Be among the first worldbuilders to use Mimir, help Shieldwall find friction before public launch and receive launch updates.

If the form is blocked by a browser extension, email alexander.goldsmith@shieldwallgames.co.uk.