Local-first worldbuilding for creators

See your whole world. Not another wall of text.

Characters, places, cultures, histories, relationships, quests and ideas become one connected world you can see, understand, test and share.

Stored locally in readable files that remain yours.

Mimir is currently in alpha ahead of its public beta.

Reserved for a real Mimir workspace capture. No mock interface has been fabricated.
Your world stays yours.Readable local files, not a locked service.
Mimir Core is free forever.A useful product, not a timed trial.
Bring your existing world.Migration and export remain accessible. One power user. Core participants can join.Invite players without making everyone subscribe.
Product overview

See Mimir working.

A worldbuilding tool should be easier to understand by watching it than by reading a feature list. Follow one connected world through entries, relationships, trees, timeline, map, Mimir AI and Proving Grounds.

Reserved for a recording of the current beta build using one consistent demo world.

01 Create and connect02 See the world03 Ask and review04 Test in Proving Grounds
Your world is bigger than a pile of notes.

Complex worlds should become clearer as they grow.

Pages are useful, but a world is made from the relationships between them. Mimir connects characters, places, cultures, factions, events and stories so you can move from a detail to the wider world around it.

See the same canon through trees, timelines, maps, backlinks and relationships. Build worlds, not documents.

Family or relationship tree using real world data.
One canon understood chronologically and spatially.
A real answer with the supporting canon shown alongside it.
A real refusal to fill an unsupported gap in the world.
Mimir AI

Ask your world. Get an answer grounded in your world.

Mimir is not there to make up your canon for you. It retrieves relevant lore, answers from material you have actually written and should make uncertainty visible rather than filling gaps with confident invention.

Question: Who killed King Aldric?

Mimir: There is no confirmed killer in your current canon. Three entries implicate House Vael, but none state that they carried out the assassination.

This example explains the intended behaviour. It is not presented as a product screenshot.

Explore Mimir AI
Lore Consistency Review

Find contradictions before your audience does.

Run a review across the canon to surface conflicting dates, incompatible relationships, duplicate facts, broken references and other issues that become difficult to spot as a world grows.

Reserved for a real contradiction with a clear path to review it.
Reserved for a working simulation, not an empty setup screen.
Proving Grounds

Don't just document your world. Test it.

Prototype conversations, quest logic, tabletop sessions, board-game ideas and other interactive scenarios before they become canon. Use the world you have already built as the context for testing what happens next.

Explore Proving Grounds
Migration is part of Core

Bring your existing world with you.

You don't have to abandon five years of worldbuilding to move to Mimir. Import ordinary files and supported projects, review what Mimir found before creating draft entries, then continue working in a local Mimir world.

1Select sourceChoose a verified spreadsheet or document format.
2Review mappingInspect fields or extracted proposals before creating entries.
3Open local worldContinue in readable Mimir files under your control.

Migration remains part of Core because keeping your work is not a premium privilege.

Collaboration and hosting

Build together without making everyone a power user.

Writers can share a collaborative workspace. Game Masters can host the world while players join as viewers or controlled participants using Mimir Core. Permissions decide what each person can see and change.

Mimir is not a public social network or a place to meet strangers. It is built for work with the collaborators, friends and players you already know.

Future power-user capture with private information visible.
The same world with spoilers and private fields hidden.
For Worldbuilders

Built for worldbuilders, whatever form the finished world takes.

One connected world can move between writing, play, design and production as your project changes.

01

Game Masters

Build campaigns, hide spoilers, connect factions and histories, test quests and sessions, then host the world for your players.

02

Writers & screenwriters

Track chronology, families, cultures, canon and narrative arcs while keeping the source files under your control.

03

Game developers & narrative designers

Keep world and narrative data structured, test state and dialogue logic, and maintain one canonical source of truth.

Reserved for Mimir beside its corresponding local files.
Local-first by design

Your world belongs to you.

Your core world lives locally in readable files. You can use the local foundation offline. Cancelling or downgrading does not erase the world you created or lock you out of your own files.

  • Unlimited local worlds and entries across every tier.
  • Migration and export are not premium privileges.
  • Local work survives a downgrade.

Network functionality such as Mimir AI, hosted collaboration and hosted worlds necessarily transmits the selected data needed to provide that feature. Production subprocessors and retention details will be published once verified.

Planned V1 pricing

Pay for capability, not permission to keep your world.

Every tier includes unlimited local worlds and entries. Paid plans add deeper workflows, larger Mimir AI allowances, collaboration and hosted scale.

These are the planned V1 prices. Mimir is currently in alpha and paid checkout is not live.

Mimir Core

Build your world

£0 / forever
  • Unlimited local worlds and entries
  • Standard worldbuilding editors and visual tools
  • General imports and competitor migration
  • Standard and safe-to-publish export
  • Core monthly Mimir AI allowance
  • Join invited collaborative or hosted experiences
Join the beta

Apprentice

Develop your world

£6.99 / month

or £69.99/year

  • Everything in Mimir Core
  • Custom Schema Editor
  • Narrative Planner and advanced tree/filter tools
  • Create and run Proving Grounds locally
  • Small collaborative workspace
  • Larger Mimir AI allowance
Join the beta

Loremaster

Work at professional scale

£24.99 / month

or £249.99/year

  • Everything in Worldsmith
  • More hosted worlds
  • More collaborators and participants
  • More hosted storage
  • Larger Mimir AI allowance
  • Priority support queue
Join the beta

What never becomes a premium privilege.

Unlimited local worlds and entries

Your own files are not a metered cloud resource.

Migration and export

Moving in and taking your own work out stay accessible.

Core participants can join

A host can be the power user without requiring every player to subscribe.

Local work survives a downgrade

Premium operations may pause, but local content is not erased.

MCP connections and direct Unreal, Unity and Godot workflows are future roadmap items, not V1 promises.

See the roadmap
FAQ

Common questions

Early access

Join the beta.

Be among the first worldbuilders to use Mimir, help Shieldwall find friction before public launch and receive launch updates.

If the form is blocked by a browser extension, email alexander.goldsmith@shieldwallgames.co.uk.