Game Masters
Build campaigns, hide spoilers, connect factions and histories, test quests and sessions, then host the world for your players.
Characters, places, cultures, histories, relationships, quests and ideas become one connected world you can see, understand, test and share.
Stored locally in readable files that remain yours.
Mimir is currently in alpha ahead of its public beta.
A worldbuilding tool should be easier to understand by watching it than by reading a feature list. Follow one connected world through entries, relationships, trees, timeline, map, Mimir AI and Proving Grounds.
Reserved for a recording of the current beta build using one consistent demo world.
Pages are useful, but a world is made from the relationships between them. Mimir connects characters, places, cultures, factions, events and stories so you can move from a detail to the wider world around it.
See the same canon through trees, timelines, maps, backlinks and relationships. Build worlds, not documents.
Mimir is not there to make up your canon for you. It retrieves relevant lore, answers from material you have actually written and should make uncertainty visible rather than filling gaps with confident invention.
Question: Who killed King Aldric?
Mimir: There is no confirmed killer in your current canon. Three entries implicate House Vael, but none state that they carried out the assassination.
This example explains the intended behaviour. It is not presented as a product screenshot.
Explore Mimir AIRun a review across the canon to surface conflicting dates, incompatible relationships, duplicate facts, broken references and other issues that become difficult to spot as a world grows.
Prototype conversations, quest logic, tabletop sessions, board-game ideas and other interactive scenarios before they become canon. Use the world you have already built as the context for testing what happens next.
Explore Proving GroundsYou don't have to abandon five years of worldbuilding to move to Mimir. Import ordinary files and supported projects, review what Mimir found before creating draft entries, then continue working in a local Mimir world.
Migration remains part of Core because keeping your work is not a premium privilege.
Writers can share a collaborative workspace. Game Masters can host the world while players join as viewers or controlled participants using Mimir Core. Permissions decide what each person can see and change.
Mimir is not a public social network or a place to meet strangers. It is built for work with the collaborators, friends and players you already know.
One connected world can move between writing, play, design and production as your project changes.
Build campaigns, hide spoilers, connect factions and histories, test quests and sessions, then host the world for your players.
Track chronology, families, cultures, canon and narrative arcs while keeping the source files under your control.
Keep world and narrative data structured, test state and dialogue logic, and maintain one canonical source of truth.
Your core world lives locally in readable files. You can use the local foundation offline. Cancelling or downgrading does not erase the world you created or lock you out of your own files.
Network functionality such as Mimir AI, hosted collaboration and hosted worlds necessarily transmits the selected data needed to provide that feature. Production subprocessors and retention details will be published once verified.
Every tier includes unlimited local worlds and entries. Paid plans add deeper workflows, larger Mimir AI allowances, collaboration and hosted scale.
These are the planned V1 prices. Mimir is currently in alpha and paid checkout is not live.
Build your world
Develop your world
or £69.99/year
Bring your world to life
or £149.99/year
Work at professional scale
or £249.99/year
Your own files are not a metered cloud resource.
Moving in and taking your own work out stay accessible.
A host can be the power user without requiring every player to subscribe.
Premium operations may pause, but local content is not erased.
MCP connections and direct Unreal, Unity and Godot workflows are future roadmap items, not V1 promises.
See the roadmapBe among the first worldbuilders to use Mimir, help Shieldwall find friction before public launch and receive launch updates.
If the form is blocked by a browser extension, email alexander.goldsmith@shieldwallgames.co.uk.