Worldbuilding software should be easier to understand by watching it than by reading a feature list. Follow one connected world through entries, relationships, trees, timeline, map, story planning, quest simulation, campaigns and Mimir AI.
A 90-second walkthrough of Mimir with the Nine Realms demo world: library, entries, family tree, map, timeline, story planning, a quest test, campaign permissions, Ask Mimir and history. Captions are included.
01 Library and entries02 Trees, maps and timeline03 Plans, quests and campaigns04 Ask Mimir and history
Your world is bigger than a pile of notes.
Complex worlds should become clearer as they grow.
Pages are useful, but a world is made from the relationships between them. Mimir connects characters, places, cultures, factions, events and stories so you can move from a detail to the wider world around it.
See the same canon through trees, timelines, maps, backlinks and relationships. Build worlds, not documents.
Óðinn's family, drawn from the relationships recorded on each character entry.The timeline across the whole Mythic Age, with one event opened.Map pins link straight to the entries they mark.Cultures and the traditions that descend from them.
Mimir AI
Ask your world. Get an answer grounded in your world.
Mimir is not there to make up your canon for you. It retrieves relevant lore, answers from material you have actually written and should make uncertainty visible rather than filling gaps with confident invention. Think of it as lore management that reads before it speaks.
Mimir: There is no confirmed killer in your current canon. Three entries implicate House Vael, but none state that they carried out the assassination.
This example explains the intended behaviour. It is not presented as a product screenshot.
Before Mimir answers, you can see and set exactly what it reads. It works only from entries in your world.Mimir shows the entries that match your question and lets you remove the irrelevant ones before it answers.
Lore Consistency Review
Find contradictions before your audience does.
On Worldsmith and above, Mimir AI reads your prose against your structured details and against connected entries, then shows you each contradiction with its evidence: a date in the text that disagrees with a birth year, two factions describing their alliance differently, a city said to fall that its own entry says never did.
Broken links and duplicate names are caught for free on every plan by Mimir's own checks, with no AI involved.
The laws you set for your world. On Worldsmith and above, Mimir checks the canon against them when you ask.
Simulation and Proving Grounds
Don't just document your world. Test it.
Simulation, part of Core, lets you step through any quest or dialogue, choose at each branch and watch the world state change, so broken branches surface before your players find them.
Proving Grounds goes further: play your world before it becomes canon, with Mimir AI as the referee reading the Rule entries you have written, rolling dice you can see and playing the seats you leave empty. Proving Grounds is a Loremaster feature.
A quest as a branching graph: every choice and outcome can be tested before it becomes canon.A Simulation run, paused at a choice with the path so far highlighted.The finished run reports its outcome and which parts of the quest it never reached.
Migration is part of Core
Bring your existing world with you.
You don't have to abandon five years of worldbuilding to move to Mimir. Import spreadsheets and documents, or move a whole Obsidian vault, Notion export or World Anvil world. Review what Mimir found before any entry is created, then carry on in a local Mimir world.
1Select sourceChoose a spreadsheet, a document or another tool's export.
2Review mappingInspect fields or extracted proposals before creating entries.
3Open local worldContinue in readable Mimir files under your control.
Migration remains part of Core because keeping your work is not a premium privilege.
Build together without making everyone a power user.
Game Masters can host a Campaign from Apprentice up, and players and Co-GMs join free on Core. Writers can work on one world together in a Writers' Room, where every writer has their own Worldsmith plan and the owner decides what becomes canon. Permissions decide what each person can see and change.
Mimir is not a public social network or a place to meet strangers. It is built for work with the collaborators, friends and players you already know.
These captures show a Campaign in Mimir.
The GM decides what each player and group can know.The same world as one player sees it, with everything else withheld.
For Worldbuilders
Built for worldbuilders, whatever form the finished world takes.
One connected world can move between writing, play, design and production as your project changes.
01
Game Masters
Build campaigns, hide spoilers, connect factions and histories, test quests and sessions, then host the world for your players. Whether you run D&D, another tabletop RPG or a homebrew system, Mimir gives you campaign management tools that understand the world behind the session.
02
Writers & screenwriters
Track chronology, families, cultures, canon and narrative arcs while keeping the source files under your control.
03
Game developers & narrative designers
Keep world and narrative data structured, test state and dialogue logic, and maintain one canonical source of truth.
Local-first by design
Your world belongs to you.
Your core world lives locally in readable files. You can use the local foundation offline. Cancelling or downgrading does not erase the world you created or lock you out of your own files.
Unlimited local worlds and entries across every tier.
Migration and export are not premium privileges.
Local work survives a downgrade.
Take your world with you in the Mimir phone app, with desktop and phone sync from Apprentice up.
Network functionality such as Mimir AI, hosted collaboration and hosted worlds necessarily transmits the selected data needed to provide that feature. Production subprocessors and retention details will be published once verified.
The entry in Mimir, and the ordinary markdown file in your world folder that it is made from.
V1 pricing
Pay for capability, not permission to keep your world.
Every tier includes unlimited local worlds and entries and the full local toolset. Paid plans add monthly Mimir AI credits, desktop and phone sync, hosting and collaboration.
These are the V1 prices. Paid checkout opens with the public beta.
Mimir Core
Build your world
£0 / forever
Unlimited local worlds and entries
Every editor, tree, timeline, calendar and map
Entry type editor, Narrative Planner and advanced tree filters
Quest and dialogue Simulation with world-state variables
Imports and moving from other tools
Standard, safe-to-publish and JSON export
World briefs for other AI tools
Mimir AI and the Translator with credits: 200 welcome credits, then credit bundles
Mimir AI credits. Every account starts with 200 welcome credits, once. Paid plans add a monthly allowance that resets each month. Need more? Credit bundles cost £4.99 for 500, £12.99 for 1,500 and £29.99 for 4,000, and bought credits never expire.
Founders. Every account created in the first six months of the public beta, paying or not, keeps these for life: a Founder badge, 25% extra credits on every bundle, 5% extra monthly credits on any paid plan, and 10% off Shieldwall content packs and collections. Plan prices are never discounted.
Allowances are planning figures and may change before paid checkout opens.
What never becomes a premium privilege.
Unlimited local worlds and entries
Your own files are not a metered cloud resource.
Migration and export
Moving in and taking your own work out stay accessible.
Players join Campaigns free
The GM's plan covers the table. Players and Co-GMs do not need a subscription of their own.
Local work survives a downgrade
Premium operations may pause, but local content is not erased.
Export to Unreal, Unity and Godot as files is on Worldsmith. Live engine connections and MCP connections for AI tools are later roadmap items, not V1 promises.
Mimir is for worldbuilders. Game Masters, Dungeon Masters and TTRPG players are a major launch audience, alongside writers, screenwriters, narrative designers and game developers. It is one product for connected worlds.
Yes. Core is a permanently useful local product with no time limit and no caps on local worlds or entries. It includes the full local toolset, including the Entry type editor, Narrative Planner, Simulation and advanced tree filters. Paid plans add monthly Mimir AI credits, desktop and phone sync, hosted Campaigns, the Writers' Room and more hosted capacity.
Your local worlds stay yours: readable, editable and exportable. A downgrade can pause paid tools and hosted features, but it never deletes local work, and credits you bought stay on your account. Shared hosted spaces above your new plan become read-only rather than being deleted, so you can still open, read and export them. Full details for every hosted feature will be published before hosted billing opens.
Yes. Importing your files and moving from another tool are part of Core, at no extra cost. Mimir brings in spreadsheets (CSV and XLSX) and documents (TXT, Markdown and DOCX), and has dedicated importers for Obsidian vaults, Notion exports and World Anvil world exports (World Anvil has been tested with sample exports). You review everything before any entry is created.
Yes, once you have signed in. Mimir needs a connection the first time, to sign in to your free account. After that the local toolset works from files on your computer without a connection. Mimir AI, desktop and phone sync, hosted Campaigns and the Writers' Room need a connection. Losing the connection never removes access to your local worlds.
Yes, for Campaigns. Players and Co-GMs join a hosted Campaign on free Core, within the host's allowance. Two shared spaces work differently: everyone in a Writers' Room needs their own Worldsmith plan, and everyone in a Proving Ground needs Loremaster.
No. Mimir is not designed for open stranger chat, direct messages or public discovery. Collaboration and hosting are for people you choose to invite.
Export to Engine is on Worldsmith and above. It writes your world as JSON files shaped for Unreal's DataTable import, Unity and Godot 4, on your own computer. It is a one-way file export, not a live connection. Live engine integrations, round-tripping and MCP connections for AI tools such as ChatGPT and Claude are later roadmap items with no release date yet.
Ordinary creating and editing use files on your device, and Shieldwall does not receive a copy. Data leaves your device only for features that need an online service. Mimir AI sends your question and the parts of your world it needs. Desktop and phone sync keeps a copy of the worlds you sync with your account. A hosted Campaign or Writers' Room stores what you choose to share. Verified subprocessors and retention details will be published before public launch.
Early access
Join the beta.
Be among the first worldbuilders to use Mimir, help Shieldwall find friction before public launch and receive launch updates.