Campaign

Prepare it. Reveal it. Run it.

Campaign turns your connected Mimir world into a controlled experience for your players. Prepare scenes, reveal what you choose, and let your table focus on the story.

See how preparation works Explore all features

Planned for public beta Campaign is V1 scope. The complete campaign management experience is not an available alpha entitlement.

Preparation

Build the session before the session.

The GM assembles scenes from existing world entries, maps, media and story material. Preparation is private by default. Nothing reaches players until the GM deliberately publishes it.

A campaign session starts long before the table sits down. In Mimir, preparation means pulling together the world entries, maps, encounter notes and story beats that a scene needs, then arranging them into a structure the GM controls.

Every piece of preparation draws from the connected world already built in Mimir. Characters, places, factions, events, maps and media are referenced, not duplicated. When the source entry changes, the scene reflects it.

  • Scene creation from connected world entries
  • Map and media attachments per scene
  • Story material and encounter notes
  • Private by default until explicitly published
Real product capture Scene preparation workspace
Reserved for a real screenshot of the campaign scene preparation interface.
Visibility

Hidden means absent, not concealed.

Mimir does not CSS-hide secret content. Hidden information is absent from the data players receive.

When a GM marks material as hidden, the player's browser never receives it. There is no inspect-element path to secrets. The content is excluded from the payload before it leaves the server, not masked after it arrives.

Players see only what the GM has explicitly published. When the GM revokes visibility, a stale page cannot access material after permissions change. The security model means that hidden is structurally absent, not visually suppressed.

This is a deliberate design decision. Campaign management tools that rely on display rules leave information accessible to anyone willing to open a browser inspector. Mimir treats GM control as a data boundary, not a styling choice.

Real product capture Visibility controls and publish flow
Reserved for a real screenshot of the campaign visibility and publish controls.
Players

Your table sees what you choose.

Players use the browser or mobile companion to access the campaign. They see authorised scenes, persistent knowledge, notes and maps.

The player experience is designed around what the GM has chosen to share. Authorised scenes, a persistent "What I Know" journal, personal notes, session information and published maps form the player's view of the world.

Players do not browse the full world. They see the parts the GM has released, and their own accumulated knowledge grows as the campaign progresses. Co-GMs receive delegated operational tools to help run the session alongside the primary GM.

Free Mimir Core users can join as players under the host's subscription. Players do not need their own paid plan to participate in a hosted campaign.

  • Authorised scenes and published maps
  • Persistent player knowledge journal
  • Personal session notes
  • Co-GM delegation for operational support
Real product capture Player companion view
Reserved for a real screenshot of the player-facing campaign companion.
Access model

The host subscribes. Players join free.

Campaign hosting starts at Apprentice. Players and Co-GMs join within the host's participant allowance without needing their own paid subscription.

The GM who creates and hosts the campaign carries the subscription. Players use Mimir Core and are invited into the hosted experience at no additional cost to them. This keeps the barrier to joining a campaign as low as possible.

Participant allowances scale with the host's subscription tier. A small group works within Apprentice. Larger tables and communities have room at Worldsmith and Loremaster.

ApprenticeSmall group hosting

Up to 2 guest collaborators per world

WorldsmithUp to 50 participants

5 hosted worlds, 5 collaborators per world

LoremasterUp to 200 participants

20 hosted worlds, 20 collaborators per world

These are beta planning allowances and may be adjusted before paid checkout opens. See Pricing for current tier details.

Real product capture Campaign invitation and participant management
Reserved for a real screenshot of campaign participant management.
FAQ

Common questions

Campaign management for Game Masters

Build the world. Run the campaign.

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