Structured world entries
Create characters, species, cultures, places, factions, artefacts, events, languages, spells and other connected lore.
Mimir brings worldbuilding, visualisation, narrative planning, testing, consistency tools and collaboration into one connected workspace. Explore the tools individually, or follow the connections between them.
Mimir is in alpha. Availability labels below distinguish what exists now from work still being tested, developed or planned.
No matching carving was found. Try a capability such as timeline, language, family, AI, rollback or quest.
Create and structure the world's information without turning creativity into form-filling.
Start with a name and a thought. Add fields, links, imagery and structure only when the world needs them.
Create characters, species, cultures, places, factions, artefacts, events, languages, spells and other connected lore.
Begin with as little as you know, then deepen an entry as the idea grows.
Shape additional entry structures around the needs of a particular world.
Generate a useful starting point from saved filters instead of staring at a blank page.
Keep images and supporting media connected to the entries that use them.
Choose one reusable lead image for an entry, browser card or narrative beat.
Reveal how people, places, cultures, histories and ideas depend on one another.
A world is defined by the relationships between its pieces, not merely by the existence of pages.
Reference another entry naturally while writing and move straight to its context.
See every place that refers back to an entry.
Model explicit connections in both directions rather than relying on prose alone.
Group ideas across entity types and follow connections without losing your place.
Expose lineage, hierarchy, geography and chronology as visual systems.
Mimir does not flatten every connection into one generic graph. Each view is designed around the structure it needs to explain.
Trace ancestry, partners and family lines through a focused genealogy view.
Understand taxonomic branches and how species relate across a world.
Explore parent, descendant and related cultural structures.
Arrange members, roles and internal connections as an organisation actually works.
Move from worlds and regions down through settlements and contained places.
Narrow each specialised tree with filters that match its subject.
Understand events across the world's chronology instead of reconstructing order from pages.
Define in-world time and use it consistently across events and planning.
Connect locations and entries to geography rather than keeping place trapped in prose.
Develop stories, campaigns and interactive narratives beside the lore they depend on.
These are narrative and world-use tools inside Mimir's connected platform, not an attempt to turn it into a generic novel-writing app.
Structure an arc and connect its people, events and places back to canon.
Arrange visual beats, branches and connected lore across a wider narrative canvas.
Design objectives, consequences and connected lore for interactive stories or campaigns.
Build branching conversations with the characters and context they reference.
Keep reveals and secret information controlled while using lore in plans.
Retrieve the right information and distinguish structural certainty from language-based review.
Search, deterministic validation and AI review work together, but they do not pretend to be the same kind of evidence.
Find entries with fuzzy search and combine filters for type, world, spoiler level and tags.
Catch known structural problems using rules whose results can be explained.
Surface likely naming clashes before they spread through a connected world.
Ask grounded questions using relevant world context without silently declaring inventions canon.
Review meaning-level contradictions that deterministic rules cannot understand alone.
Export a selected, spoiler-aware body of world context for work with external AI tools.
Work with a world's own language using its documented vocabulary and rules.
Explore dialogue, quests, choices and system behaviour while the work is still easy to change.
Proving Grounds and simulation features are on the V1 path, but are not presented as already available in the current alpha.
Run connected narrative and tabletop experiments against the world's own lore.
Step through branching conversations and inspect how choices alter the exchange.
Test objectives, outcomes and dependencies before using them in a live story or campaign.
Represent facts that can change as choices and systems move the world forward.
Explore how connected rules and changing state affect a designed world.
Experiment with tabletop sessions, board-game systems and interactive structures in context.
Keep work readable, recoverable, portable and under creator control.
Local-first is not a privacy slogan. It means ordinary files remain accessible, worlds are not locked behind a subscription and history can help recover mistakes.
Keep the core world on the creator's own machine in readable formats.
Create locally without treating a creator's own files as a metered cloud resource.
Review entry history and recover earlier work when an edit goes wrong.
Take the world's material out in useful formats without a premium retrieval toll.
Prepare a public version that respects spoiler and reveal controls.
Bring existing work into Mimir without paying extra to regain useful access to it.
Adapt contrast, typography and reading behaviour to different needs.
Reduce interface noise when the work needs sustained attention.
Mimir is currently in alpha ahead of its public beta. Join the beta to help test the complete product and shape how these tools work together.