Structured worldbuilding core
Available in alphaConnected editors for characters, places, cultures, factions, events, languages, quests and more.
Mimir's immediate priority is completing and testing the full public-beta product. After launch, development shifts deliberately towards feedback, reliability and refinement before the next major integrations and ecosystem expansion.
Shieldwall is finishing and testing the complete Mimir public-beta product: the connected local worldbuilding foundation, deeper creative tools, migration, Proving Grounds, collaboration and hosting.
The work here leads to a feature-complete public commercial beta, not a small closed test.
Connected editors for characters, places, cultures, factions, events, languages, quests and more.
Connect entries directly and follow those relationships throughout the world.
See family, species, culture, faction and place structures as connected visual systems.
Define an in-world calendar and understand events across the world's chronology.
Catch structural issues, recover earlier work and adapt the interface to different reading needs.
Connect locations and entries to geography rather than keeping place trapped in prose.
Plan story arcs, quests and dialogue beside the lore they depend on.
Ask questions against relevant world context without treating unsupported invention as canon.
Surface contradictions that deterministic validation cannot understand on its own.
Translate against grammar, vocabulary, registers and writing systems defined by the creator.
Bring existing files and projects into a local Mimir world without rebuilding everything by hand.
Explore MigrationPrototype conversations, quests, tabletop sessions and interactive ideas against the same world data.
Use variables, conditions and state to test how interactive structures behave.
Create shared workspaces and controlled player or participant experiences.
Remove obvious friction and strengthen keyboard, visual, performance and recovery behaviour.
Public beta is the first real commercial Mimir release: the complete Core and paid-tier suite, production account and commerce infrastructure, public downloads, onboarding and hosted services.
Alpha now, then a feature-complete public commercial beta, then deliberate growth and stabilisation.
Ship the approved V1 capability progression across Core, Apprentice, Worldsmith and Loremaster.
Create the account, tier and ownership foundation needed for commercial use.
Enable the planned paid tiers through production Stripe subscription handling inside Mimir.
Replace development quota stubs with customer-facing allowances, estimates and reliable accounting.
Provide production sync, permissions, storage and realtime services for invited shared worlds.
Move from a waitlist to signed, understandable installer delivery for supported desktop platforms.
Guide new worldbuilders from installation to their first useful connected world.
Ship the reviewed import and migration experience as a dependable Core path.
Explore MigrationValidate the full suite, packaging, accessibility, hosted allowances and recovery paths.
Recognise accounts created during the first six months of public beta with approved historical benefits.
After beta, Shieldwall deliberately learns from real users. The priority becomes onboarding, migration, reliability, accessibility and the quality of the workflows already shipped before another wave of major features.
Feedback leads the work here. This phase is not a race to pile on unrelated features.
Use activation and support evidence to remove friction from the first Mimir sessions.
Improve source coverage, mapping, warnings and review from real migration attempts.
Explore MigrationExpand the interactive workflows that writers, GMs and designers actually use.
Strengthen permissions, sync, conflicts, capacity and participant experience.
Improve answer quality, context selection, latency and credit efficiency from measured workloads.
Continue keyboard, screen-reader, visual and workflow accessibility work with user feedback.
Harden local, hosted and AI workflows using telemetry and real failure patterns.
Prioritise real pain, retention friction and repeated requests over speculative feature volume.
A private account space for voting, feedback, reports, announcements, surveys, challenges and progression.
Offer optional connected packs inside Mimir when the store, entitlements and launch packs are actually ready.
Once the core product is stable, Mimir can connect the same canonical world to the wider creative toolchain through controlled AI and game-engine workflows.
These are planned post-V1 integrations. None are advertised as public-beta features.
Let ChatGPT work with a Mimir world through controlled operations.
Let Claude query and work with the same controlled Mimir source of truth.
Connect structured Mimir world and narrative data to Unreal workflows.
Connect Mimir's canonical world data to Unity projects and narrative systems.
Connect Mimir world data to Godot through a workflow designed for the engine.
Explore export, synchronisation and eventual round-tripping between canon and implementation.
These are directions to explore when real demand justifies them. They are intentionally less certain than the public-beta, refinement and integration work above.
Direction, not a launch promise.
A possible future plan for organisations with needs beyond ordinary creator subscriptions.
Explore organisation-level permissions, account management, auditability and SSO.
Explore paid onboarding, guaranteed support and deployment services for larger customers.
Explore a later marketplace for approved artists and human-made replacement art packs.
Explore turning recorded design or play sessions into reviewable world and narrative updates.
Leave room for new worldbuilding workflows demonstrated by real user demand.
Mimir is currently in alpha. Join the beta to use the product early, help Shieldwall find friction before public launch and receive launch updates.