Mimir Roadmap

What we're building.

Mimir's immediate priority is completing and testing the full public-beta product. After launch, development shifts deliberately towards feedback, reliability and refinement before the next major integrations and ecosystem expansion.

Alpha now Updated 14 August 2026
Status key
  • Available in alpha
  • In testing
  • In development
  • Planned
  • Future
Current

Alpha / V1 Completion

Shieldwall is finishing and testing the complete Mimir public-beta product: the connected local worldbuilding foundation, deeper creative tools, migration, Proving Grounds, collaboration and hosting.

5 available2 testing6 development2 planned

The work here leads to a feature-complete public commercial beta, not a small closed test.

Worldbuilding Core

Structured worldbuilding core

Available in alpha

Connected editors for characters, places, cultures, factions, events, languages, quests and more.

Worldbuilding

Links, backlinks & relationships

Available in alpha

Connect entries directly and follow those relationships throughout the world.

Visualisation

Trees & visual structures

Available in alpha

See family, species, culture, faction and place structures as connected visual systems.

Visualisation

Timeline & calendar

Available in alpha

Define an in-world calendar and understand events across the world's chronology.

Quality

Validation, history & accessibility

Available in alpha

Catch structural issues, recover earlier work and adapt the interface to different reading needs.

Visualisation

Interactive maps

In development

Connect locations and entries to geography rather than keeping place trapped in prose.

Creative tools

Narrative tools

In development

Plan story arcs, quests and dialogue beside the lore they depend on.

Mimir AI

Mimir AI

In testing

Ask questions against relevant world context without treating unsupported invention as canon.

Mimir AI

Lore Consistency Review

In development

Surface contradictions that deterministic validation cannot understand on its own.

Mimir AI

Constructed-language Translator

In testing

Translate against grammar, vocabulary, registers and writing systems defined by the creator.

Migration Core

General import & competitor migration

In development

Bring existing files and projects into a local Mimir world without rebuilding everything by hand.

Explore Migration
Creative tools

Proving Grounds

Planned

Prototype conversations, quests, tabletop sessions and interactive ideas against the same world data.

Creative tools

Simulation & world-state systems

In development

Use variables, conditions and state to test how interactive structures behave.

Collaboration

Collaboration & hosted worlds

Planned

Create shared workspaces and controlled player or participant experiences.

Quality

Launch QA, reliability & access

In development

Remove obvious friction and strengthen keyboard, visual, performance and recovery behaviour.

Next

Public Beta

Public beta is the first real commercial Mimir release: the complete Core and paid-tier suite, production account and commerce infrastructure, public downloads, onboarding and hosted services.

10 planned

Alpha now, then a feature-complete public commercial beta, then deliberate growth and stabilisation.

Launch Beta bridge

Complete Core + paid-tier suite

Planned

Ship the approved V1 capability progression across Core, Apprentice, Worldsmith and Loremaster.

Infrastructure

Production accounts & entitlements

Planned

Create the account, tier and ownership foundation needed for commercial use.

Commerce

Subscriptions & payments

Planned

Enable the planned paid tiers through production Stripe subscription handling inside Mimir.

Mimir AI

Production Mimir AI credits

Planned

Replace development quota stubs with customer-facing allowances, estimates and reliable accounting.

Infrastructure

Hosted collaboration infrastructure

Planned

Provide production sync, permissions, storage and realtime services for invited shared worlds.

Launch

Public download & install flow

Planned

Move from a waitlist to signed, understandable installer delivery for supported desktop platforms.

Launch

Commercial beta onboarding

Planned

Guide new worldbuilders from installation to their first useful connected world.

Migration

Production migration flow

Planned

Ship the reviewed import and migration experience as a dependable Core path.

Explore Migration
Quality

Launch QA & reliability

Planned

Validate the full suite, packaging, accessibility, hosted allowances and recovery paths.

Launch At beta launch

Founder early-adopter programme

Planned

Recognise accounts created during the first six months of public beta with approved historical benefits.

Refine

Stabilisation & Community

After beta, Shieldwall deliberately learns from real users. The priority becomes onboarding, migration, reliability, accessibility and the quality of the workflows already shipped before another wave of major features.

10 planned

Feedback leads the work here. This phase is not a race to pile on unrelated features.

Product refinement

Onboarding refinement

Planned

Use activation and support evidence to remove friction from the first Mimir sessions.

Product refinement

Migration refinement

Planned

Improve source coverage, mapping, warnings and review from real migration attempts.

Explore Migration
Product refinement

Proving Grounds refinement

Planned

Expand the interactive workflows that writers, GMs and designers actually use.

Product refinement

Collaboration & hosting hardening

Planned

Strengthen permissions, sync, conflicts, capacity and participant experience.

Mimir AI

Mimir AI retrieval & routing

Planned

Improve answer quality, context selection, latency and credit efficiency from measured workloads.

Quality

Accessibility & usability improvement

Planned

Continue keyboard, screen-reader, visual and workflow accessibility work with user feedback.

Quality

Reliability & performance

Planned

Harden local, hosted and AI workflows using telemetry and real failure patterns.

Community

Feedback-led product changes

Planned

Prioritise real pain, retention friction and repeated requests over speculative feature volume.

Community Not a social network

Community Hub

Planned

A private account space for voting, feedback, reports, announcements, surveys, challenges and progression.

Ecosystem After beta

In-app store & Shieldwall content packs

Planned

Offer optional connected packs inside Mimir when the store, entitlements and launch packs are actually ready.

Expand

Integrations & Ecosystem

Once the core product is stable, Mimir can connect the same canonical world to the wider creative toolchain through controlled AI and game-engine workflows.

6 planned

These are planned post-V1 integrations. None are advertised as public-beta features.

AI integration

ChatGPT MCP

Planned

Let ChatGPT work with a Mimir world through controlled operations.

AI integration

Claude MCP

Planned

Let Claude query and work with the same controlled Mimir source of truth.

Game engines

Unreal Engine

Planned

Connect structured Mimir world and narrative data to Unreal workflows.

Game engines

Unity

Planned

Connect Mimir's canonical world data to Unity projects and narrative systems.

Game engines

Godot

Planned

Connect Mimir world data to Godot through a workflow designed for the engine.

Game engines

Advanced engine & data workflows

Planned

Explore export, synchronisation and eventual round-tripping between canon and implementation.

Horizon

Future Possibilities

These are directions to explore when real demand justifies them. They are intentionally less certain than the public-beta, refinement and integration work above.

6 future

Direction, not a launch promise.

Professional Exploring

Mimir Studio / business plan

Future

A possible future plan for organisations with needs beyond ordinary creator subscriptions.

Professional Exploring

Organisation administration

Future

Explore organisation-level permissions, account management, auditability and SSO.

Professional Direction

Professional onboarding & support

Future

Explore paid onboarding, guaranteed support and deployment services for larger customers.

Ecosystem Not committed

Third-party artist marketplace

Future

Explore a later marketplace for approved artists and human-made replacement art packs.

Creative tools Exploring

Session capture & extraction

Future

Explore turning recorded design or play sessions into reviewable world and narrative updates.

Creative tools Open direction

Further creative tooling

Future

Leave room for new worldbuilding workflows demonstrated by real user demand.

Early access

Help shape the path.

Mimir is currently in alpha. Join the beta to use the product early, help Shieldwall find friction before public launch and receive launch updates.

Why it matters