Structured worldbuilding core
AvailableConnected editors for characters, places, cultures, factions, events, languages, quests and more.
The full public-beta product is built, and Mimir's immediate priority is launch quality. After launch, development shifts deliberately towards feedback, reliability and refinement before the next major integrations and ecosystem expansion.
The complete Mimir public-beta product is built: the connected local worldbuilding foundation, migration from other tools, Mimir AI, Campaigns, the Writers' Room, Proving Grounds, Export to Engine and the Mimir phone app with desktop and phone sync. Final launch QA continues.
This is the feature-complete product the public beta opens with, not a small closed test.
Connected editors for characters, places, cultures, factions, events, languages, quests and more.
Connect entries directly and follow those relationships throughout the world.
See family, species, culture, faction and place structures as connected visual systems.
Define an in-world calendar and understand events across the world's chronology.
Catch structural issues, recover earlier work and adapt the interface to different reading needs.
Connect locations and entries to geography rather than keeping place trapped in prose.
Plan story arcs, quests and dialogue beside the lore they depend on.
Ask questions against relevant world context without treating unsupported invention as canon.
Surface contradictions that deterministic validation cannot understand on its own.
Translate against grammar, vocabulary, registers and writing systems defined by the creator.
Bring existing files and projects into a local Mimir world without rebuilding everything by hand.
Explore MigrationPlay your world against its own rules, with Mimir AI as the referee.
Use variables, conditions and state to test how interactive structures behave.
Export your world as JSON files for Unreal, Unity and Godot.
Prepare sessions, control reveals and give players and Co-GMs a view of only what they should see.
Build one world together, with collaborators proposing changes and the owner deciding what becomes canon.
Read and edit your worlds on your phone, and keep them in step with your computer.
Remove obvious friction and strengthen keyboard, visual, performance and recovery behaviour.
A private account space for voting, feedback, reports, announcements and surveys.
Public beta is the first real commercial Mimir release: the complete Core and paid-tier suite, production account and commerce infrastructure, public downloads, onboarding and hosted services.
A feature-complete public commercial beta, then deliberate growth and stabilisation.
Ship the approved V1 capability progression across Core, Apprentice, Worldsmith and Loremaster.
The account, plan and ownership foundation for commercial use.
Enable the planned paid tiers through production Stripe subscription handling inside Mimir.
Customer-facing allowances, estimates and reliable accounting.
Sync, permissions, storage and live services for invited shared worlds.
Move from a waitlist to signed, understandable installer delivery for supported desktop platforms.
Guide new worldbuilders from installation to their first useful connected world.
The reviewed import and migration experience as a dependable Core path.
Explore MigrationValidate the full suite, packaging, accessibility, hosted allowances and recovery paths.
Recognise accounts created during the first six months of public beta with approved historical benefits.
Offer optional connected packs inside Mimir's Marketplace from the public beta launch.
After beta, Shieldwall deliberately learns from real users. The priority becomes onboarding, migration, reliability, accessibility and the quality of the workflows already shipped before another wave of major features.
Feedback leads the work here. This phase is not a race to pile on unrelated features.
Use activation and support evidence to remove friction from the first Mimir sessions.
Improve source coverage, mapping, warnings and review from real migration attempts.
Explore MigrationExpand the interactive workflows that writers, GMs and designers actually use.
Strengthen permissions, sync, conflicts, capacity and participant experience.
Improve answer quality, context selection, latency and credit efficiency from measured workloads.
Continue keyboard, screen-reader, visual and workflow accessibility work with user feedback.
Harden local, hosted and AI workflows using telemetry and real failure patterns.
Prioritise real pain, retention friction and repeated requests over speculative feature volume.
Once the core product is stable, Mimir can connect the same canonical world to the wider creative toolchain through controlled AI and game-engine workflows.
Live engine and AI-tool connections, beyond the V1 file export. None are public-beta features.
Let ChatGPT work with a Mimir world through controlled operations.
Let Claude query and work with the same controlled Mimir source of truth.
Connect structured Mimir world and narrative data to Unreal workflows.
Connect Mimir's canonical world data to Unity projects and narrative systems.
Connect Mimir world data to Godot through a workflow designed for the engine.
Explore export, synchronisation and eventual round-tripping between canon and implementation.
These are directions to explore when real demand justifies them. They are intentionally less certain than the public-beta, refinement and integration work above.
Direction, not a launch promise.
A possible future plan for organisations with needs beyond ordinary creator subscriptions.
Explore organisation-level permissions, account management, auditability and SSO.
Explore paid onboarding, guaranteed support and deployment services for larger customers.
Explore a later marketplace for approved artists and human-made replacement art packs.
Explore turning recorded design or play sessions into reviewable world and narrative updates.
Leave room for new worldbuilding workflows demonstrated by real user demand.
Mimir's public beta opens soon. Join the beta to use the product early, help Shieldwall find friction before public launch and receive launch updates.