Writers' Room

Build worlds together.

Writers' Room is Vitus's collaborative worldbuilding workspace. Multiple creators work on the same world while the owner retains control over what becomes canon.

Available

On Worldsmith and above. Every writer in the room needs their own Worldsmith plan.

Ownership

The owner's word is canon.

The owner's local world copy is the authoritative version. Hosted changes and contributor edits do not silently overwrite it. Publishing a canonical baseline and accepting changes into local canon are deliberate owner actions.

The creator decides what becomes part of the world. A contributor can propose an idea, draft an entry or refine a description, but that work does not alter the owner's local files until the owner explicitly accepts it.

  • Local copy remains canonical
  • Hosted changes require explicit acceptance
  • Contributors propose. The owner decides.
  • Publishing and reconciliation are owner actions
Óðinn's entry open in Vitus beside the plain markdown file behind it, characters/odin.md, in the owner's local world folder.
The owner's canon is the local world folder: ordinary files on their own computer.
Permissions

Five roles. Clear boundaries.

Every collaborator gets one of five roles. Each role has specific capabilities, and an Admin can manage substantial hosted work but does not automatically gain permission to write the owner's local files.

Owner

Full authority over the world. Publishes the canonical baseline, accepts or rejects contributor changes, manages roles and controls what becomes canon.

Admin

Manages hosted content and collaborators for the owner, and can review changes in the hosted world. An Admin can never write to the owner's local files or accept changes into canon.

Editor

Creates and edits entries on the hosted copy. An Admin or the owner can review those changes in the hosted world, but only the owner can accept them into the local canon.

Commenter

Can read the hosted world and suggest changes without editing it directly.

Viewer

Read-only access to the hosted world. Can browse entries and follow the world's structure without modifying anything.

Workflow

Propose, review, accept.

Contributors work on the hosted version. Their changes are proposals until the owner accepts them. The separation between hosted work and the owner's local canon means nobody can accidentally overwrite years of worldbuilding.

  1. 01 Publish a canonical baseline The owner shares a snapshot of the world for collaborators to work from.
  2. 02 Contributors work on the hosted copy Editors draft entries, refine descriptions and build on the shared material.
  3. 03 Changes are proposed for review Contributor work stays visible as proposals, not silent overwrites.
  4. 04 Owner accepts, revises or rejects The owner reconciles contributor work into their local canon on their own terms.

The owner sees every proposed change in one place and can accept everything that is safe in one go.

Scale

From a writing partner to a full creative team.

The Writers' Room starts at Worldsmith, and every collaborator needs their own Worldsmith plan. No separate collaboration product or add-on is required.

Core and Apprentice Not included

Upgrade to Worldsmith to create or join a Writers' Room. Campaigns are separate: players join those free.

Worldsmith Up to 5 hosted worlds

5 guest collaborators per world, each with their own Worldsmith plan.

Loremaster Up to 20 hosted worlds

20 guest collaborators per world, each with Worldsmith or above.

Guest collaborator count includes outstanding invitations. If a host's plan drops below Worldsmith, the whole room becomes read-only for everyone until it is Worldsmith again. A collaborator below Worldsmith becomes read-only in every room and keeps their place. Nothing is deleted, everyone can still open, read and export, and local files stay fully editable. Allowances are planning values and may change before paid checkout opens.

Two surfaces, different purposes

Collaboration is creation. Campaign is presentation.

Writers' Room is where creators build together. Campaign is where the GM presents a controlled experience to players, audiences or participants. They share platform services (hosting, permissions and the same underlying world), but they serve different workflows with different permission models.

Writers' Room
  • Creators collaborate on the world itself
  • Editors propose changes to entries and lore
  • The owner decides what becomes canon
  • The goal is a better, more complete world
Campaign
  • The GM presents the world to players
  • Participants experience a controlled view
  • Spoiler control and selective visibility
  • The goal is a guided narrative experience
Joining a Writers' Room in Vitus: paste the invitation code the world's owner sent, with notes that the code alone decides which room you join and that nobody's world is copied to your computer.
Writers' Room: joining someone else's world with the invitation code they sent. Every writer in the room needs Worldsmith.
Campaign's Who sees what screen, where the GM gives each audience, from the whole table to one player, exactly the entries it may view or edit.
Campaign: the GM decides what each player and group can see.

These captures show the Writers' Room and Campaign in Vitus.

Questions

Frequently asked questions

Build together

Create together. Keep control.

Explore how Vitus brings creators together without sacrificing the owner's authority over their world.