Everything in Vitus

One world. Many ways to understand it.

Vitus brings worldbuilding software, visualisation, narrative planning, testing, consistency tools and collaboration into one connected workspace. Explore the tools individually, or follow the connections between them.

Vitus's public beta opens soon. Each feature below shows its status and the plan it needs.

Build

Give every idea room to become a world.

Create and structure the world's information without turning creativity into form-filling.

Start with a name and a thought. Add fields, links, imagery and structure only when the world needs them.

Óðinn's character entry in Vitus: portrait, name and aliases, structured frontmatter such as species, culture and birthplace, his class paths, and calculated stats.
A character entry with structured fields, class paths and stats.
CoreAvailable

Structured world entries

Create characters, species, cultures, places, factions, artefacts, events, languages, spells and other connected lore.

CoreAvailable

Flexible entry editors

Begin with as little as you know, then deepen an entry as the idea grows.

CoreAvailable

Entry type editor

Make your own entry types and fields, or change the built-in ones, to fit your world.

CoreAvailable

Random tables

Roll on weighted tables you write, or pick a random entry from your own world.

CoreAvailable

Assets & media

Keep images and supporting media connected to the entries that use them.

CoreAvailable

Hero images

Choose one reusable lead image for an entry, browser card or narrative beat.

CoreAvailable

Random names from your lists

Give a culture its own name lists, then press Random name on a character.

CoreAvailable

Game-system templates

Start a world with the Default entry types or the free D&D 5e (SRD 5.2) template.

Connect

Turn pages into a living system.

Reveal how people, places, cultures, histories and ideas depend on one another.

A world is defined by the relationships between its pieces, not merely by the existence of pages.

The Appears in section of Fenrir's entry, listing Angrboða, Binding Spells and Gleipnir, each with the passage that mentions him and its links highlighted.
Backlinks with context: every entry that mentions Fenrir, and what it says.
CoreAvailable

Relationships & inverse links

Model explicit, typed connections between entries rather than relying on prose alone.

CoreAvailable

Tags & linked navigation

Group ideas across entity types and follow connections without losing your place.

Visualise

See structures prose cannot hold.

Expose lineage, hierarchy, geography and chronology as visual systems.

Vitus does not flatten every connection into one generic graph. Each view is designed around the structure it needs to explain.

Vitus's family tree for Óðinn and Frigg, with their children, the spouses Nanna and Sif, and Baldr's son Forseti.
Family tree
Vitus's species tree: Giants at the root, with the Æsir Gods, Dwarves, Monsters, Norns and Vanir Gods below and the Einherjar, Valkyrie-Kin and Elves further down.
Genus and species tree
Vitus's culture tree: Proto-Norse branching into the Æsir, Jötnar and Vanir, with the Berserkers, Skalds and Álfar below.
Culture tree
CoreAvailable

Family Tree

Trace ancestry, partners and family lines through a focused genealogy view.

CoreAvailable

Genus / Species Tree

Understand taxonomic branches and how species relate across a world.

CoreAvailable

Culture Tree

Explore parent, descendant and related cultural structures.

CoreAvailable

Faction Tree

Arrange members, roles and internal connections as an organisation actually works.

CoreAvailable

Place Tree

Move from worlds and regions down through settlements and contained places.

CoreAvailable

Advanced tree filtering

Narrow each specialised tree with filters that match its subject.

CoreAvailable

Timeline

Understand events across the world's chronology instead of reconstructing order from pages.

CoreAvailable

Calendar

Define in-world time and use it consistently across events and planning.

CoreAvailable

Interactive maps

Connect locations and entries to geography rather than keeping place trapped in prose.

Write & Plan

Use the world while shaping what happens in it.

Develop stories, campaigns and interactive narratives beside the lore they depend on.

These are narrative and world-use tools inside Vitus's connected platform, not an attempt to turn it into a generic novel-writing app.

The Road to Ragnarök in Vitus's Narrative Planner: six illustrated beats from The Grievances Gather to The Doom Falls, joined by labelled edges, with one beat open in the inspector.
A story planned as illustrated beats with labelled consequences.
CoreAvailable

Story Arc editor

Structure an arc and connect its people, events and places back to canon.

CoreAvailable

Narrative Planner

Arrange visual beats, branches and connected lore across a wider narrative canvas.

CoreAvailable

Quest Editor

Design objectives, consequences and connected lore for interactive stories or campaigns.

CoreAvailable

Dialogue Editor

Build branching conversations with the characters and context they reference.

CoreAvailable

Spoiler-aware planning

Keep reveals and secret information controlled while using lore in plans.

Understand

Find answers. Catch problems. Keep canon grounded.

Retrieve the right information and distinguish structural certainty from language-based review.

Search, deterministic validation and AI review work together, but they do not pretend to be the same kind of evidence.

The Vitus workspace: the sidebar with world and library navigation, and the library grid of illustrated entries with filters by type.
The workspace and library, filtered by entry type.
The What Vitus checks panel in Ask Vitus, showing the limits of what the AI reads, the reading depth, and the entries pinned for the conversation.
Ask Vitus shows exactly which entries it reads.
CoreAvailable

Deterministic validation

Catch known structural problems using rules whose results can be explained.

CoreAvailable

Naming consistency

Surface likely naming clashes before they spread through a connected world.

CoreAvailable

Vitus AI

Ask grounded questions using relevant world context without silently declaring inventions canon.

CoreAvailable

Create entries with Ask Vitus

Ask Vitus to make a minor character, item or place from what your world already holds.

Worldsmith+Available

Lore Consistency Review

Review meaning-level contradictions that deterministic rules cannot understand alone.

CoreAvailable

World briefs

Package the right part of your world as one file for another AI tool.

CoreAvailable

Constructed-language (conlang) Translator

Work with a world's own language using its documented vocabulary and rules.

CoreAvailable

Voice dictation

Speak instead of typing, on your own computer.

Test

Let the world move before it meets an audience.

Explore dialogue, quests, choices and system behaviour while the work is still easy to change.

Simulation lets anyone step through quests and dialogue to find broken branches. Proving Grounds, on Loremaster, adds AI-refereed play against your world's rules.

The Proving Grounds session setup screen in Vitus.
Setting up a Proving Ground.
LoremasterAvailable

Proving Grounds

Play a game in your world with Vitus AI as the referee, against the Rule entries you wrote.

CoreAvailable

Dialogue testing

Step through branching conversations and inspect how choices alter the exchange.

CoreAvailable

Quest testing

Test objectives, outcomes and dependencies before using them in a live story or campaign.

CoreAvailable

Variables & world state

Represent facts that can change as choices and systems move the world forward.

CoreAvailable

Simulation

Explore how connected rules and changing state affect a designed world.

LoremasterAvailable

Session & system prototyping

Experiment with tabletop sessions and game rules in context, with Vitus AI as the referee.

Own & Protect

Local-first changes what you can rely on.

Keep work readable, recoverable, portable and under creator control.

Local-first is not a privacy slogan. It means ordinary files remain accessible, worlds are not locked behind a subscription and history can help recover mistakes.

An earlier version of Óðinn's entry opened from its history, showing the file as it was with a Restore this version button, above the list of past commits.
Any past version of an entry can be opened and restored.
CoreAvailable

Local readable files

Keep the core world on the creator's own machine in readable formats.

CoreAvailable

Unlimited local worlds & entries

Create locally without treating a creator's own files as a metered cloud resource.

CoreAvailable

History and saved versions

Review entry history and recover earlier work when an edit goes wrong.

CoreAvailable

The Bin

Everything you delete goes to the Bin first.

CoreAvailable

Standard export

Take the world's material out in useful formats without a premium retrieval toll.

CoreAvailable

Safe-to-publish export

Prepare a public version that respects spoiler and reveal controls.

Worldsmith+Available

Export to Engine

Export your world for Unreal, Unity or Godot.

CoreAvailable

Migration & general import

Bring existing work into Vitus without paying extra to regain useful access to it.

CoreAvailable

Accessibility controls

Adapt contrast, typography and reading behaviour to different needs.

CoreAvailable

Focus Mode

Reduce interface noise when the work needs sustained attention.

Share

Bring people into the world, not into a social feed.

Collaborate, host and reveal the right information to the right people.

Vitus distinguishes collaborators who help shape the work from participants or players who experience a controlled view. It is not an open social network.

CoreAvailable

Spoiler controls

Control what different audiences can see without maintaining separate copies of the world.

Worldsmith+Available

Writers' Room

Build one world together, with five roles from Owner to Viewer.

Worldsmith+Available

Hosted worlds

Make selected world access available beyond the local machine when hosting is needed.

Apprentice+Available

Host a Campaign

Give players or participants a controlled experience without granting editor access.

CoreAvailable

Players join free

Players and Co-GMs join a hosted Campaign on free Core.

CoreAvailable

Run the session

Track a fight, keep notes to hand and follow the in-world date.

LoremasterAvailable

Live collaborative Proving Grounds

Host a live Proving Ground table and let other players join it.

CoreAvailable

Vitus on your phone

Read and edit your worlds on your phone.

Apprentice+Available

Desktop and phone sync

Keep your worlds in step between your computer and the Vitus phone app.

CoreAvailable

Content packs

Optional Shieldwall packs of ready-made entries and art.

Early access

Explore the connected whole.

Vitus's public beta opens soon. Join the beta to use the complete product early and shape how these tools work together.